<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Da Viking Code - The Blog</title><description>Field notes, tutorials and behind-the-scenes from Da Viking Code studio — web development, video games, real-time 3D and cybersecurity.</description><link>https://daviking-blog.pages.dev/en/</link><language>en</language><item><title>Welcome to the DA VIKING CODE blog</title><link>https://daviking-blog.pages.dev/en/blog/bienvenue-sur-le-blog/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/bienvenue-sur-le-blog/</guid><description>The studio blog is live: field notes, tutorials and behind-the-scenes — across web development, video games, real-time 3D and cybersecurity.</description><pubDate>Wed, 15 Jul 2026 00:00:00 GMT</pubDate></item><item><title>Guide: every block available for your articles</title><link>https://daviking-blog.pages.dev/en/blog/guide-des-blocs-markdown/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/guide-des-blocs-markdown/</guid><description>Headings, lists, quotes, code… This tutorial shows every Markdown block the blog supports and how each one renders.</description><pubDate>Wed, 01 Jul 2026 00:00:00 GMT</pubDate></item><item><title>PlayCanvas, the hidden WebGL editor gem</title><link>https://daviking-blog.pages.dev/en/blog/playcanvas-the-hidden-webgl-editor-gem/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/playcanvas-the-hidden-webgl-editor-gem/</guid><description>Good tools for having graphics &amp; dev team working closely together has always been important for providing awesome digital experience! Back then, Macromedia/Adobe Flash was a 2D tool bringing together artists &amp;…</description><pubDate>Tue, 09 Nov 2021 00:00:00 GMT</pubDate></item><item><title>Vectorized, extruded, and spatialized map data.</title><link>https://daviking-blog.pages.dev/en/blog/vectorized-extruded-and-spatialized-map-data/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/vectorized-extruded-and-spatialized-map-data/</guid><description>Or the GeoJSON, D3.js to Three.js pipeline. It has been a while since our latest Three.js project! We&apos;re mostly playing with Unity, but it&apos;s always a nice feeling to get back to…</description><pubDate>Tue, 15 Sep 2020 00:00:00 GMT</pubDate></item><item><title>Effic&apos;asthme - Asthma Attack Simulator</title><link>https://daviking-blog.pages.dev/en/blog/efficasthme-asthma-attack-simulator/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/efficasthme-asthma-attack-simulator/</guid><description>During 9 month, we worked with DOWiNO and the Paris Descartes University on a medical serious game. Effic&apos;asthme is available both on the Play store ( https://play.google.com/store/apps/details?id=fr.parisdescartes.efficasthme ) and the App store…</description><pubDate>Fri, 15 Feb 2019 00:00:00 GMT</pubDate></item><item><title>5 years!</title><link>https://daviking-blog.pages.dev/en/blog/5-years/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/5-years/</guid><description>Da Viking Code just reached 5 years, what an amazing journey! How better to show this journey than with a new website? Enjoy and happy new year!</description><pubDate>Tue, 08 Jan 2019 00:00:00 GMT</pubDate></item><item><title>Franc-Tamponnage 2018 goes AR &amp; VR!</title><link>https://daviking-blog.pages.dev/en/blog/franc-tamponnage-2018-goes-ar-vr/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/franc-tamponnage-2018-goes-ar-vr/</guid><description>Magna Vox is an association located at Dijon organizing concerts in the Burgundy Franche Comté region. In 2017 we already participate to the Franc Tamponnage&apos;s edition, with some applications you can find…</description><pubDate>Fri, 21 Dec 2018 00:00:00 GMT</pubDate></item><item><title>Smokitten - two apps to help prevent and treat nicotine addiction</title><link>https://daviking-blog.pages.dev/en/blog/smokitten-two-apps-to-help-prevent-and-treat-nicotine-addiction/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/smokitten-two-apps-to-help-prevent-and-treat-nicotine-addiction/</guid><description>App links and official info : DOWiNO&apos;s official website for Smokitten Smokitten iOS Android Smokitten Park iOS Android Smokitten and SmokittenPark are two sides of the same coin. A Willingness for the…</description><pubDate>Mon, 15 Oct 2018 00:00:00 GMT</pubDate></item><item><title>Click Hanger - Procedurally generating a mountain</title><link>https://daviking-blog.pages.dev/en/blog/click-hanger/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/click-hanger/</guid><description>Today we&apos;re proud to show our work on the latest game for the Française Des Jeux (France&apos;s national lottery game)! Made with Isobar and our friends at James Bang. ▶ Watch the…</description><pubDate>Wed, 27 Jun 2018 00:00:00 GMT</pubDate></item><item><title>Playing with AR &amp; Vuforia</title><link>https://daviking-blog.pages.dev/en/blog/playing-with-ar-vuforia/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/playing-with-ar-vuforia/</guid><description>Augmented reality is one of the next big thing. It&apos;s been present since a while (do you remember all those old cool Flash experiments in the browser?) but nowadays the tech is…</description><pubDate>Thu, 14 Dec 2017 00:00:00 GMT</pubDate></item><item><title>Franc-Tamponnage and creative coding</title><link>https://daviking-blog.pages.dev/en/blog/franc-tamponnage-and-creative-coding/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/franc-tamponnage-and-creative-coding/</guid><description>During one month, our Bourgogne Franche Comté region was in trouble: the music festival, called Franc Tamponnage, for alternative, electronic and extreme kind was in progress. Our friends at Magna Vox planned…</description><pubDate>Thu, 16 Nov 2017 00:00:00 GMT</pubDate></item><item><title>Sponsoring Piky Game Jam</title><link>https://daviking-blog.pages.dev/en/blog/sponsoring-piky-game-jam/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/sponsoring-piky-game-jam/</guid><description>From October to November, Dijon is the theater of many events related to video games. Welcome to the PIKY project! Through creative workshops, exhibitions, shared playing times, meetings, concerts and a Game…</description><pubDate>Wed, 25 Oct 2017 00:00:00 GMT</pubDate></item><item><title>Filters 2D : the rebirth</title><link>https://daviking-blog.pages.dev/en/blog/filters-2d-the-rebirth/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/filters-2d-the-rebirth/</guid><description>Filters 2D was a good experiment into shaders land. I joined Da Viking Code in April and one of my main mission was to update this plugin and going deeper in shaders…</description><pubDate>Thu, 21 Sep 2017 00:00:00 GMT</pubDate></item><item><title>Building a 3D furniture visualiser with Three.js</title><link>https://daviking-blog.pages.dev/en/blog/building-a-3d-furniture-visualiser-with-three-js/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/building-a-3d-furniture-visualiser-with-three-js/</guid><description>Blanc Cambouis is a company selling high end furniture to their customer. In order to let the customer visualize the product they are buying we were asked to create a custom real…</description><pubDate>Tue, 25 Apr 2017 00:00:00 GMT</pubDate></item><item><title>Pixi.js, Haxe and browser&apos;s fullpage cross-platform experiences</title><link>https://daviking-blog.pages.dev/en/blog/haxe-pixijs-and-fullscreen-cross-platform-experiences/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/haxe-pixijs-and-fullscreen-cross-platform-experiences/</guid><description>ADN 250 is a serious game around relationship marketing, like a Tupperware meeting. You must learn about different product by using them, then you can start selling theses products to different people…</description><pubDate>Sun, 05 Mar 2017 00:00:00 GMT</pubDate></item><item><title>Run pngquant via a NativeProcess: C#, Unity &amp; AS3/AIR</title><link>https://daviking-blog.pages.dev/en/blog/run-pngquant-via-a-nativeprocess-c-unity-as3air/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/run-pngquant-via-a-nativeprocess-c-unity-as3air/</guid><description>After our Unity runtime SpriteSheets generator, it is a good idea to optimize the generated pngs files. pngquant is a command line utility and a library for lossy compression of PNG images.…</description><pubDate>Fri, 03 Feb 2017 00:00:00 GMT</pubDate></item><item><title>Unity - generate SpriteSheets at runtime!</title><link>https://daviking-blog.pages.dev/en/blog/unity-generate-spritesheets-at-runtime/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/unity-generate-spritesheets-at-runtime/</guid><description>Unity and plugins provide many great ways to build Sprite Sheets. However they&apos;re used directly into Unity Editor or with an external software which is perfect in many case, but none provide…</description><pubDate>Wed, 18 Jan 2017 00:00:00 GMT</pubDate></item><item><title>Unity - sprite packing</title><link>https://daviking-blog.pages.dev/en/blog/unity-sprite-packing/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/unity-sprite-packing/</guid><description>Best practices with Unity have always been an hidden gem. Most precisely concerning the Resources folder. Hopefully things are changing with Unity&apos;s best practices guide! And things are simple concerning the Resources…</description><pubDate>Mon, 16 Jan 2017 00:00:00 GMT</pubDate></item><item><title>Unity - manage mailbox</title><link>https://daviking-blog.pages.dev/en/blog/unity-manage-mailbox/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/unity-manage-mailbox/</guid><description>For a project, unfortunately canceled, we needed to be able to manage a mailbox with Unity. Including IMAP protocol. Unity uses C , so we were pretty confident it wouldn&apos;t be an…</description><pubDate>Sun, 15 Jan 2017 00:00:00 GMT</pubDate></item><item><title>Memovox, AIR still on top</title><link>https://daviking-blog.pages.dev/en/blog/memovox-air-still-on-top/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/memovox-air-still-on-top/</guid><description>Two years ago, we coded a beautiful app named Geophysic for the famous luxary watches brand Jaeger LeCoultre. Made with the cross platform technology Adobe AIR, and Starling &amp; Feathers, we finished…</description><pubDate>Fri, 06 Jan 2017 00:00:00 GMT</pubDate></item><item><title>Making a Unity game for the HTC Vive and the Oculus Gear</title><link>https://daviking-blog.pages.dev/en/blog/making-a-unity-game-for-the-htc-vive-and-the-oculus-gear/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/making-a-unity-game-for-the-htc-vive-and-the-oculus-gear/</guid><description>We currently faced the challenge of making a VR game (under NDA, so we can&apos;t mention the game or even provide screenshots or code) for the HTC Vive (Steam VR) and the…</description><pubDate>Thu, 22 Dec 2016 00:00:00 GMT</pubDate></item><item><title>Go Mark&apos;s Run</title><link>https://daviking-blog.pages.dev/en/blog/go-marks-run/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/go-marks-run/</guid><description>Hi folks, we&apos;re proud to share with you our latest game that we worked on as developers: Go Mark&apos;s Run, for iOS and Android. Change Agency was in charge of producing a…</description><pubDate>Thu, 03 Nov 2016 00:00:00 GMT</pubDate></item><item><title>Heineken, The Sub® in WebGL</title><link>https://daviking-blog.pages.dev/en/blog/heineken-the-sub-in-webgl/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/heineken-the-sub-in-webgl/</guid><description>After our tech presentation app for Heineken&apos;s The Sub® used as part of interactive elements in a popup store in Paris, running on ipad Air 2s, we were asked to build a…</description><pubDate>Wed, 05 Oct 2016 00:00:00 GMT</pubDate></item><item><title>Attending Reasons to in Brighton!</title><link>https://daviking-blog.pages.dev/en/blog/attending-reasons-to-in-brighton/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/attending-reasons-to-in-brighton/</guid><description>What an exciting time to be in Brighton those days! With Tamsen, it&apos;s the first time we&apos;re attending Reasons to previously known as Flash on the Beach ! On the menu: Carlos…</description><pubDate>Fri, 09 Sep 2016 00:00:00 GMT</pubDate></item><item><title>Unity - auto set Android password in project</title><link>https://daviking-blog.pages.dev/en/blog/unity-auto-set-android-password-in-project/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/unity-auto-set-android-password-in-project/</guid><description>Hey, it&apos;s time for an other tip today! There are small details in Unity which can make you crazy: compiling an Android project with the correct certificate request you to provide the…</description><pubDate>Thu, 25 Aug 2016 00:00:00 GMT</pubDate></item><item><title>Unity - fast build platform switcher script!</title><link>https://daviking-blog.pages.dev/en/blog/unity-fast-build-platform-switcher-script/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/unity-fast-build-platform-switcher-script/</guid><description>Today a quick tip for a huge trick! Working with Unity is pretty awesome until you have to make a build on an other platform than your current one! Depending your project…</description><pubDate>Wed, 24 Aug 2016 00:00:00 GMT</pubDate></item><item><title>A Blind Legend Desktop : Standalone and Steam</title><link>https://daviking-blog.pages.dev/en/blog/a-blind-legend-desktop-standalone-and-steam/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/a-blind-legend-desktop-standalone-and-steam/</guid><description>Hello everyone ! So this blog post will cover what we did to create the desktop version of A Blind Legend and its release to the Steam store. You can access the…</description><pubDate>Thu, 21 Jul 2016 00:00:00 GMT</pubDate></item><item><title>&quot;Zip zip&quot; avatar creator and character animation capture</title><link>https://daviking-blog.pages.dev/en/blog/zip-zip-avatar-creator-and-character-animation-capture/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/zip-zip-avatar-creator-and-character-animation-capture/</guid><description>&quot;Zipizator&quot; is a mobile app created by Ludo and Hyperfiction we developed to accompany the Zip Zip french animated television series&apos;s release on a french channel. It was fully created with Adobe…</description><pubDate>Wed, 29 Jun 2016 00:00:00 GMT</pubDate></item><item><title>Meet Hutch the best friend of Starxi!</title><link>https://daviking-blog.pages.dev/en/blog/meet-hutch-the-best-friend-of-starxi/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/meet-hutch-the-best-friend-of-starxi/</guid><description>Hey folks, today I&apos;m glad to introduce you Hutch. This post follows my thoughts from a previous one. I was looking for the next tech for providing mobile, desktop and web games.…</description><pubDate>Fri, 27 May 2016 00:00:00 GMT</pubDate></item><item><title>Retrieving the names of your scenes at runtime with Unity</title><link>https://daviking-blog.pages.dev/en/blog/retrieving-the-names-of-your-scenes-at-runtime-with-unity/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/retrieving-the-names-of-your-scenes-at-runtime-with-unity/</guid><description>Edit: this script is awesome, and if you combine it with a ScriptableObject you&apos;re ready to go! Retrieving the names of your scenes at runtime with Unity is a common problem. The…</description><pubDate>Mon, 09 May 2016 00:00:00 GMT</pubDate></item><item><title>Playing with VR and Unity</title><link>https://daviking-blog.pages.dev/en/blog/playing-with-vr-and-unity/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/playing-with-vr-and-unity/</guid><description>Today, Virtual Reality (VR) may be the hottest topic for interactive developers (Augmented Reality will be the next within few years for sure). Many constructors propose their own Head Mounted Device (HMD)…</description><pubDate>Sat, 02 Apr 2016 00:00:00 GMT</pubDate></item><item><title>Reset git repository to a new commit</title><link>https://daviking-blog.pages.dev/en/blog/reset-git-repository-to-a-new-commit/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/reset-git-repository-to-a-new-commit/</guid><description>Git is an awesome version control system, popularized by Github. Working on a big project, you might need to add (huge) binaries, or libraries, or even psds, videos... to your repository. We&apos;ll…</description><pubDate>Mon, 21 Mar 2016 00:00:00 GMT</pubDate></item><item><title>Encoding BitmapData using AS3 Worker</title><link>https://daviking-blog.pages.dev/en/blog/encoding-bitmapdata-using-as3-worker/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/encoding-bitmapdata-using-as3-worker/</guid><description>Though AS3 Worker class is available since a while, its introduction on iOS is recent: less than 6 months. With AS3 workers being available everywhere, it&apos;s about time to create small libraries…</description><pubDate>Thu, 17 Mar 2016 00:00:00 GMT</pubDate></item><item><title>From Unity 2D to Unreal Paper 2D</title><link>https://daviking-blog.pages.dev/en/blog/from-unity-2d-to-unreal-paper-2d/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/from-unity-2d-to-unreal-paper-2d/</guid><description>The Game Developers Conference is coming quickly and we&apos;re impatient to hear the announcement from the big guys! Since a while I wanted to give a try to the Unreal Engine. I&apos;d…</description><pubDate>Wed, 02 Mar 2016 00:00:00 GMT</pubDate></item><item><title>Introducing Unity 2D Filters</title><link>https://daviking-blog.pages.dev/en/blog/introducing-unity-2d-filters/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/introducing-unity-2d-filters/</guid><description>You&apos;re trying to create fancy effects for your Unity Sprite 2D game but don&apos;t know where to start? You heard about shaders but that&apos;s some dark magic to you? Why is it…</description><pubDate>Tue, 23 Feb 2016 00:00:00 GMT</pubDate></item><item><title>En Route, making an old school point &apos;n click game</title><link>https://daviking-blog.pages.dev/en/blog/en-route-making-an-old-school-point-n-click-game/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/en-route-making-an-old-school-point-n-click-game/</guid><description>En Route, or on the way in english, is a new game offered by l&apos;Institut pour la Ville en Mouvement (Institute for Moving City) and developed by Dowino. En Route is the…</description><pubDate>Tue, 15 Dec 2015 00:00:00 GMT</pubDate></item><item><title>Learn more and in a fun way about cancer with &quot;Hygee&quot; !</title><link>https://daviking-blog.pages.dev/en/blog/learn-more-and-in-a-fun-way-about-cancer-with-hygee/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/learn-more-and-in-a-fun-way-about-cancer-with-hygee/</guid><description>In 2013, the regional center Hygée dedicated to the information, prevention and education about cancer, opened on the site of the hospital complex of Saint Etienne (in the south west of Lyon).…</description><pubDate>Mon, 14 Dec 2015 00:00:00 GMT</pubDate></item><item><title>Heineken&apos;s popup store &quot;The Sub®Store&quot; app</title><link>https://daviking-blog.pages.dev/en/blog/heinekens-popup-store-the-substore-app/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/heinekens-popup-store-the-substore-app/</guid><description>Update: we made also a WebGL version ! The Sub® is part beer cooler and beer drafter made by Heineken in partnership with Krups. The concept is similar modern coffee machines in…</description><pubDate>Mon, 30 Nov 2015 00:00:00 GMT</pubDate></item><item><title>Previous posts</title><link>https://daviking-blog.pages.dev/en/blog/hello-world/</link><guid isPermaLink="true">https://daviking-blog.pages.dev/en/blog/hello-world/</guid><description>Hello world! It was about time to open Da Viking Code&apos;s blog, right? For several years, I blogged on my own. Since Da Viking Code is growing, and to reflect the awesome…</description><pubDate>Tue, 24 Nov 2015 00:00:00 GMT</pubDate></item></channel></rss>